Ferr2D Terrain Tool

[ Ferr2D | Demos | Games | Video Tutorials | Quickstart | Reference | Forum]

Ferr2D Terrain Tool allows you to quickly create a 2D/2.5D level, and iterate at the speed of light! No placing tons of ground sprites, no manually tweaking piles of collider objects, and definitely not bound to a grid! Just pick a terrain material, and draw a path. Edges switch texture automatically, and colliders create themselves!

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Video Tutorials
Quickstart Doc
Inspector Reference

Features

Games

Ferr2D has been widely used since 2013, so there are many fine examples of Ferr2D in the wild! You can find award winning games using Ferr2D on every major platform, from mobile phones and PS Vita, all the way up to the Nintendo Switch and Xbox One. Here's a few to get you started, but check out the Games section for a larger list with trailers!

Demos

The package comes with a collection of different demos. You can try out the WebGL builds of these demos right here! Most of the demos show how you can use the terrain and put together a scene. Also included are an example of using code to edit a Ferr2D terrain during runtime, and an example of assembling an infinite runner style procedural landscape.

Tons of options for customization and control!

Pipe materials, wavy shaders, and per-control point scaling!

Vertex color tools, and fast 2D lighting!

Even more granular control, you can override the individual sprites along the edges! If the randomly selected sprites aren't what you need, feel free to go edit them by hand.